Rules of Play
1a). The striker may continue play until he/she fails to legally pot a ball or a foul is called.
2a). Upon each new turn the ball on becomes red ball until no red balls are left in play. At this time colored balls are designated as on in the order of ascending value.
3a). The striker does not have to call any particulars of the play if a red ball is designated as ball on.
4a). When the striker has a red ball as ball on then the first contact of the cue ball to another ball must be red. Failure to do this is designated a foul. Turn of play is changed to the opposing team where they may choose to shoot from where the ball lays or from the D. If the ball is snookered by another ball an additional penalty is issued according the value of the highest snookering ball. The official must then place the ball in the D where the next team can shoot the ball from any location within the D.
5a). After the striker pots a red ball initially his/her next legal ball is a color. The first contact of the cue ball must be with the deginated ball on. Failure to do this is designated a foul. Turn of play is changed to the opposing team where they may choose to shoot from where the ball lays or from the D. If the ball is snookered by another ball an additional penlty is issued according to the value of the highest snookering ball. The official must then place the ball in the D where the next team can shoot the ball from any location within the D.
6a). If the striker's teams ball on is red and color is potted, it is a foul.
7a). If the strikers ball on is a color and he pots any other ball it is a foul.
8a). The striker must not lift the ball from the table to avoid any obstruction. Doing this is a foul.
9a). All colored balls are spotted until there are no remaining red balls.
10a). When no reds remain on the table the ball on becomes colors in ascending numerical order. These balls are not spotted unless the final score is a tie. In this case the black ball is spotted.
11a). Reds are never spotted.
12a). Colored balls are always spotted unless no red balls remain.
13a). Any ball that leaves the table is illegal. This is a foul.
14a). A player may forfeit his/her turn on every foul except on fouls where the cue ball is hunched.(Placed in the D) If the cue ball is snookered from all locations in the D he/she may forfeit his turn.
15a). Any penalties are added to the opponents score.
16a). All fouls that occur in a turn are counted.
17a). A foul is 4 points or higher if the infringed ball has a higher value.
18a). Should the striker leave the opponent snookered by the nominated
ball this is a foul on his part, except when only pink and black
remain on the table.
Differences between single player snooker and multiple player snooker.
1b). If a player chooses to forfeit his/her 's turn play will continue to the next teammate in succession when thier team becomes the striking team.
2b). Players must play inturn for the duration of the game. Failure to do this will is a foul. Any points scored during this turn will not be counted.
3b). If there are more than 1 player on both teams then a snookered ball may be placed within the D at the descretion of the striker. No points are awarded for this foul except in the case of rules (4a) and (5a) and (18a) .
4b). Each team must recieve an equal number of turns in each inning except the last.